Do I need to design this page properly as well? I don't think so.
What makes information better? One answer: information that's philosophically sound, easy enough to be embodied, and, when embodied, results in rewards you'd find hard not to brag about.
Rewards others can recognize. That's the core of Tactics+, which I made explicated literally just as I'm writing this. I knew it only implicitly until now.
I want a sound philosophical backing behind tactics and tools that you can act on today (or tomorrow if it's late at night). And I want the connection to be clear. Theory and practice in alignment.
The tools and tactics here will only be premium, and therefore will be traded with you for money. I'd have taken oranges, milk, or potatoes if their abstraction in the form of money didn’t exist.
You could still send it, if such a transaction were possible.
I'll try my best not to make money the reason you stay at level 14 for the rest of the year.
Not by refusing to earn it, that would be stupid, but by using my ever-degrading cognitive ability to earn it strategically.
Never will I present you with information I wouldn’t be excited to pay for myself, whether with time or resources.
Resources used (more, including inspiration, will be mentioned & linked soon):
1. Chainlift
2. Wix Studio
3. Reve
4.